View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001010 | Populous: The Beginning | Multiplayer | public | 2021-02-15 05:11 | 2021-02-16 03:53 |
Reporter | Lovenji | Assigned To | Brandan | ||
Priority | high | Severity | major | Reproducibility | always |
Status | confirmed | Resolution | open | ||
Product Version | 1.5 | ||||
Summary | 0001010: Combat around buildings inefficient and ineffective. | ||||
Description | Currently there is a bug where units trying to empty buildings will sometimes fail to pull out units from the buildings, causing them to run on the spot. How the game should behave: A warrior should push any braves inside the building out, and engage them in combat, after killing all the followers, he should be expected to enter the building and begin to attack it, causing continuous HP damage (to the structure) over time. What currently happens: A warrior, or many warriors, will all run on the spot on the same tile outside the entrance or slightly to the side of the targeted building. This is not limited to warriors as it will happen with braves too. N.B. in addition, some braves will still try to repair a structure at the same time as a warrior is trying to push them out, causing an infinite dance of shenanigans. | ||||
Steps To Reproduce | Launch the game in any map Make sure your opponent has many huts filled with a variety of different unit types Try to attack the huts with troops. | ||||
Additional Information | The maps where this bug most prominently featured was: Pressure Point and A Narrow Passage, a result of The First Beta Tournament. | ||||
Tags | No tags attached. | ||||
Build Number | 3564 | ||||