View Issue Details

IDProjectCategoryView StatusLast Update
0000167Populous: The BeginningGeneralpublic2015-10-12 17:56
ReporterBrandan Assigned ToRed  
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Target Version1.1 
Summary0000167: Casting does not follow units
DescriptionThere is no auto aim in our version.
TagsNo tags attached.
Build Number

Activities

Red

2015-10-12 17:55

developer   ~0000085

With the max objects increased to 8000, there wasn’t enough space available in a Long to hold all the SpellCastPacketData (TargetIdx was wrapping); hence, added an additional field to the Packet struct to accommodate.

Issue History

Date Modified Username Field Change
2015-09-18 05:51 Brandan New Issue
2015-09-18 15:29 Brandan Summary Casting does not follow bugs. => Casting does not follow units
2015-09-19 19:56 Brandan Target Version => 1.1
2015-10-08 17:12 Red Assigned To => Red
2015-10-08 17:12 Red Status new => assigned
2015-10-12 17:55 Red Note Added: 0000085
2015-10-12 17:56 Red Status assigned => resolved
2015-10-12 17:56 Red Resolution open => fixed