View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000203 | Populous: The Beginning | General | public | 2015-11-22 16:31 | 2015-11-27 14:14 |
Reporter | Divinity | Assigned To | Red | ||
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Target Version | 1.1 | Fixed in Version | 1.1 | ||
Summary | 0000203: Casting on huts addons | ||||
Description | Casting a spell on a building addon (like the large hut's windmill, or those small huts near the fences of the actual large hut) can sometimes cause the shaman to cast that spell somewhereelse, usually for a particular addon of a particular hut, the shaman will cast the spell on a particular place. That addon (windmill, etc) is also the only place where you can not cast a usable spell (like light, convert, etc (the casting icon will be RED, like you are out of range, or have no shots of that spell)) | ||||
Steps To Reproduce | Try to cast a spell on a windmill or other addon from large huts | ||||
Tags | No tags attached. | ||||
Build Number | |||||
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When we upgrade a hut, we delete a thing (eg: medium hut) and create a new thing (eg: large hut). However, the hut's addon was not being updated to point to the new thing, resulting in a potential "wormhole" when the old/deleted thing got reassigned later. Eg: if a spell was casted on the addon, it would be directed to the new (repurposed) thing. |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-11-22 16:31 | Divinity | New Issue | |
2015-11-27 13:47 | Brandan | Target Version | => 1.1 |
2015-11-27 13:55 | Red | Assigned To | => Red |
2015-11-27 13:55 | Red | Status | new => assigned |
2015-11-27 13:58 | Red | Note Added: 0000095 | |
2015-11-27 13:59 | Red | Status | assigned => resolved |
2015-11-27 13:59 | Red | Resolution | open => fixed |
2015-11-27 14:14 | Brandan | Fixed in Version | => 1.1 |