View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000033 | Populous: The Beginning | Multiplayer | public | 2015-06-07 16:15 | 2017-11-29 16:32 |
Reporter | Brandan | Assigned To | Brandan | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Fixed in Version | 1.1 | ||||
Summary | 0000033: Shaman and obelisk | ||||
Description | If the shaman prays on the obelisk and leaves before its finished turning. Blue gets whatever it contains. | ||||
Tags | No tags attached. | ||||
Build Number | |||||
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Maybe nobody should get it |
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I personally think it should be the last person who touched the stone... because then people and dive to go get the stone after killing them. Adds some more strategy. |
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No one uses Obelisks now since the MM replaces them. If the last touched it thing works, that would be kind of neat - that's how I thought it worked originally |
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If we fix it then it can be used online again. |
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INFOMATION ONLY: Line 1087 | Mthings.cpp contains the delay code and the create_thing for the obelisk. |
Date Modified | Username | Field | Change |
---|---|---|---|
2015-06-07 16:15 | Brandan | New Issue | |
2015-06-13 09:54 | Brandan | Assigned To | => Brandan |
2015-06-13 09:54 | Brandan | Status | new => assigned |
2015-07-28 19:48 |
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Note Added: 0000028 | |
2015-08-04 21:03 | Brandan | Note Added: 0000046 | |
2015-08-07 16:46 | IncaWarrior | Note Added: 0000047 | |
2015-08-07 17:32 | Brandan | Note Added: 0000048 | |
2015-08-07 19:43 | Brandan | Note Added: 0000049 | |
2015-08-07 19:50 | Brandan | Status | assigned => confirmed |
2015-08-07 21:43 | Brandan | Status | confirmed => resolved |
2015-08-07 21:43 | Brandan | Fixed in Version | => 1.1 |
2015-08-07 21:43 | Brandan | Resolution | open => fixed |
2016-01-06 12:21 | Brandan | Relationship added | related to 0000232 |
2017-11-29 16:32 | Brandan | Category | Multiplayer => Multiplayer1 |
2017-11-29 16:40 | Brandan | Category | Multiplayer1 => Multiplayer |