Populous: The Beginning Script 3  1.0.0
Documentation for Populous Script 3 engine
Module_Game.h
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1 /*
2  Populous: The Beginning - Script Language Header
3  Brandan Tyler Lasley 2019
4  INTERNAL USE ONLY --- DO NOT DISTRIBUTE
5 */
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9 void import(enum modules); // (0x19AE1C)
10 void exit(); // (0x19B06B)
11 bool include(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19B07C)
12 unsigned int G_RANDOM(long); // (0x19A41F)
13 bool EVERY_2POW_TURNS(long); // (0x19A41E)
14 void notify_user(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19A41D)
15 bool IsKeyDown(enum Pop3InputKey); // (0x19A41C)
16 void process_options(unsigned char, unsigned short, long); // (0x55EE10)
17 void clear_game_packets(); // (0x19A42B)
18 void set_correct_gui_menu(); // (0x640BE0)
19 void reset_local_players_game_over_status(); // (0x6A67E0)
20 void clear_local_game_packets(); // (0x55A870)
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void clear_game_packets()
Pop3InputKey
Definition: Pop3Keys.h:5
bool IsKeyDown(enum Pop3InputKey)
bool EVERY_2POW_TURNS(long)
void reset_local_players_game_over_status()
void process_options(unsigned char, unsigned short, long)
void clear_local_game_packets()
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void set_correct_gui_menu()
void exit()
void notify_user(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned int G_RANDOM(long)