9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
14 long load_level_by_name(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
void generate_level(long, long, long)
void set_object_type(unsigned char)
void level_load_in_level_details_and_computer_player_info(long)
long load_level_by_name(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void set_level_type(long)
void level_update_default_info_for_this_level(long)
void change_level(unsigned long)
void regenerate_level(long, long, long)