Populous: The Beginning Script 3  1.0.0
Documentation for Populous Script 3 engine
Module_Level.h
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1 /*
2  Populous: The Beginning - Script Language Header
3  Brandan Tyler Lasley 2019
4  INTERNAL USE ONLY --- DO NOT DISTRIBUTE
5 */
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9 void import(enum modules); // (0x19AE1C)
10 void exit(); // (0x19B06B)
11 bool include(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19B07C)
12 void regenerate_level(long, long, long); // (0x6408E0)
13 long load_level(long); // (0x667C50)
14 long load_level_by_name(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x667DD0)
15 void level_update_default_info_for_this_level(long); // (0x667570)
16 void generate_level(long, long, long); // (0x63D600)
18 void change_level(unsigned long); // (0x19A427)
19 void set_level_type(long); // (0x19A426)
20 void set_object_type(unsigned char); // (0x19A425)
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void generate_level(long, long, long)
void set_object_type(unsigned char)
void level_load_in_level_details_and_computer_player_info(long)
long load_level_by_name(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void exit()
void set_level_type(long)
long load_level(long)
void level_update_default_info_for_this_level(long)
void change_level(unsigned long)
void regenerate_level(long, long, long)