9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
37 void ProcessObjectListVector(
class eastl::vector<class ObjectList *,class eastl::allocator>,
class std::function<
bool __cdecl(
struct Thing *)>);
struct Thing * ProcessGlobalSpecialListAll(unsigned char, class std::function< bool __cdecl(struct Thing *)>)
void copy_thing_data(struct Thing *, struct Thing *)
bool reinit_riggered_thing(struct Thing *)
void uninit_thing(struct Thing *)
void DestroyThing(struct Thing *)
struct Thing * createThing(unsigned char, unsigned char, unsigned char, struct Coord3D *, bool, bool)
void swapOwner(struct Thing *, unsigned char)
void ProcessObjectListVector(class eastl::vector< class ObjectList *, class eastl::allocator >, class std::function< bool __cdecl(struct Thing *)>)
bool uninit_triggered_thing(struct Thing *)
struct Thing * CREATE_THING_FOR_TRAINING(unsigned char, unsigned char, unsigned char, struct Coord3D *, unsigned long, unsigned long, unsigned long, unsigned long)
struct PlayerContainer * getPlayerContainer(unsigned char)
struct Thing * GetThing(unsigned short)
struct Thing * ProcessGlobalUsedList(class std::function< bool __cdecl(struct Thing *)>)
struct Thing * getShaman(unsigned char)
void uninit_all_triggered_things()
struct Thing * CREATE_THING_WITH_PARAMS4(unsigned char, unsigned char, unsigned char, struct Coord3D *, unsigned long, unsigned long, unsigned long, unsigned long)
struct Thing * ProcessGlobalTypeList(unsigned char, class std::function< bool __cdecl(struct Thing *)>)
struct Thing * CREATE_THING_FOR_BUILDING_UPGRADING(unsigned char, unsigned char, unsigned char, struct Coord3D *, unsigned long, unsigned long, unsigned long, unsigned long, unsigned long)
struct Thing * FindNextGlobalUsedList(struct Thing *)
struct Thing * findWood(struct Thing *)
struct Thing * FindNextGlobalTypeList(unsigned char, struct Thing *)
struct Thing * CREATE_THING_WITH_PARAMS5(unsigned char, unsigned char, unsigned char, struct Coord3D *, unsigned long, unsigned long, unsigned long, unsigned long, unsigned long)
unsigned int objectCounts()
class eastl::vector< struct Thing *, class eastl::allocator > ConvertObjectListVectorToThingVector(class eastl::vector< class ObjectList *, class eastl::allocator >)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
struct Thing * FindNextSpecialList(unsigned char, unsigned char, struct Thing *)
struct Thing * ProcessGlobalSpecialList(unsigned char, unsigned char, class std::function< bool __cdecl(struct Thing *)>)
struct lists * getLists(bool)