9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
unsigned char is_a_new_wild_man_allowed()
long is_person_currently_attacking_a_building(struct Thing *)
long is_spy_in_process_of_disguising(struct Thing *)
long is_person_currently_watching_a_fight(struct Thing const *)
unsigned char is_fighter_in_valid_state(struct Thing *)
unsigned char is_person_valid_fight_target(struct Thing *, struct Thing *)
unsigned char is_thing_targetable(struct Thing *)
void set_person_valid_curr_base_coord(struct Thing *, struct Coord2D const *)
unsigned char set_person_jumping_anim(struct Thing *)
unsigned char is_person_accepting_commands(struct Thing *)
unsigned char does_vehicle_contain_given_person_model(struct Thing const *, long)
unsigned char is_person_on_a_building(struct Thing *)
unsigned char is_person_stationery(struct Thing const *)
void set_person_standing_anim(struct Thing *)
unsigned char check_enemy_presence_alert_triggering(struct Thing *)
unsigned char search_map_for_drinking_point(struct Coord2D *, struct Coord2D *, unsigned short, unsigned char)
void set_person_working_speed_and_anim(struct Thing *)
unsigned char is_person_in_bldg_valid_preacher_target(struct Thing *)
unsigned char is_person_in_fight_targetable_state(struct Thing const *)
long is_person_a_spy_disguised_as_me(struct Thing *, long)
void get_aod2_path_info(struct Thing *, long, long *, struct Coord2D *)
unsigned char is_person_guarding(struct Thing const *)
unsigned char is_person_valid_fight_target_for_person_type(struct Thing *, struct Thing *)
void set_person_standing_speed_and_anim(struct Thing *)
unsigned char is_person_preaching(struct Thing const *)
unsigned char is_person_in_drum_tower(struct Thing *)
void set_person_kicking_anim(struct Thing *)
unsigned char is_person_available_for_auto_employment(struct Thing const *)
void set_near_people_suprised_by_player_event(signed char, struct Coord2D *, long)
void set_all_players_people_flag(signed char, unsigned long)
unsigned char set_person_top_state(struct Thing *)
long set_person_sitting_anim(struct Thing *)
unsigned char is_person_in_training_bldg(struct Thing *)
void set_person_working_anim(struct Thing *)
void set_person_varied_stand_or_cheer_anim(struct Thing *, long)
unsigned char is_person_selectable(struct Thing const *, unsigned char)
void set_person_running_anim(struct Thing *)
unsigned char get_nearest_valid_person_base_coord(struct Thing *, struct Coord2D *)
void set_person_failed_navigation(struct Thing *)
void unmask_spy(struct Thing *)
void set_person_attacking_speed_and_anim(struct Thing *)
void set_preacher_preaching(struct Thing *)
unsigned char is_person_in_bldg_training(struct Thing *)
void set_spy_in_process_of_disguising(struct Thing *, long)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned char is_person_guarding_map_idx(struct Thing const *, unsigned short)
long get_final_spy_disguise_owner(struct Thing *)
unsigned char is_person_in_airship(struct Thing const *)
long is_person_currently_praying_at_head(struct Thing const *)
void set_person_fleeing_anim(struct Thing *)
unsigned char get_person_top_state(struct Thing const *)
void set_person_fast_self_power_speed(struct Thing *)
unsigned char is_person_driver_in_any_vehicle(struct Thing const *)
unsigned char is_aod2_swoop_path_valid(struct Thing *, struct Thing *)
void set_person_pushing_anim(struct Thing *)
unsigned char is_aod2_post_swoop_path_valid(struct Thing *, short)
void explode_angel_of_death(struct Thing *)
unsigned char is_person_on_a_shape(struct Thing *)
void set_person_flying_anim(struct Thing *)
unsigned char get_person_unemployed_state(struct Thing *)
void set_person_draw_info_by_ptai_with_airborne_checking(struct Thing *, short)
struct Thing * search_map_food_for_person(struct Thing *, unsigned char)
void set_person_running_speed_and_anim(struct Thing *)
void set_spy_disguise_owner(struct Thing *, long)
void set_person_cheering_speed_and_anim(struct Thing *)
void set_person_pushed_anim(struct Thing *)
struct Thing * is_person_on_a_shape_or_building(struct Thing *)
unsigned char is_person_airborne_valid_fight_target(struct Thing const *, struct Thing const *)
unsigned char is_map_elem_waitable_on(struct MapElement *)
struct Thing * convert_wild_man_into_brave(struct Thing *, signed char, struct Coord2D *)
void damage_person(struct Thing *, signed char, long, unsigned char)
struct Thing * create_brave_person_thing(signed char, struct Coord3D *)
void create_wild_man_converted_effect(struct Thing *, struct Coord3D *)
void set_person_lost_control(struct Thing *)
long set_selected_status_of_all_in_vehicle(struct Thing const *, unsigned char, struct Thing **)
void set_person_flinching_anim(struct Thing *)
unsigned char is_person_in_any_vehicle(struct Thing const *)
unsigned char is_target_an_ally(struct Thing *, struct Thing *)
void set_person_drowning_speed_and_anim(struct Thing *)
void set_aod2_draw_info(struct Thing *, long, unsigned char)
void change_persons_vehicle_occupancy_status(struct Thing *, unsigned char)
long get_spy_disguise_owner(struct Thing *)
void person_drop_carrying_wood(struct Thing *, unsigned char)
unsigned char is_person_in_boat(struct Thing const *)
void set_person_punching_anim(struct Thing *)
void validate_any_return_fire_target(struct Thing *)
void set_final_spy_disguise_owner(struct Thing *, long)
void set_special_move_case_flag(struct Thing *, unsigned long)
long people_see_if_should_help_build_house(struct Thing *)
void person_goto_point(struct Thing *, bool, struct Coord2D *)
void set_special_person_fire_missile_anim(struct Thing *)
unsigned char is_free_space_point_waitable_on(struct ThingFreeSpaceInfo *, struct Thing *)
void change_persons_bldg_dwelling_status(struct Thing *, unsigned char)
void set_person_last_damaging_player(struct Thing *, signed char)
struct Thing * get_first_person_using_guard_beacon(struct Thing *, signed char)
void set_shamans_base_pos_toward_players_camera(signed char)
unsigned char check_moving_thing_in_control(struct Thing *)
void set_person_drowning_anim(struct Thing *)
unsigned char set_person_new_state(struct Thing *, unsigned char)