Here is a list of all class members with links to the classes they belong to:
- c -
- CanCarryWood
: PeopleTypeInfo
- CastMsgTimeout
: SpellsTypeInfo
- CellRadius
: Trigger
- CellResourceValue
: TIDThing
- CellsX
: CmdIdxSize
, GuardAreaControl
- CellsZ
: CmdIdxSize
, GuardAreaControl
- ChargePlayer
: SpellGeneral
- ChimneySmokeIdx
: Building
- clear()
: ObjectProxy
- ClickedSpriteIdx
: SpellsTypeInfo
- Cliff
: MapElement
- CollideTableIdxAndWDTFlags
: MapElement
- CollideWait
: Vehicle
- Colour
: EffectFlyThing
, SceneryTypeInfo
, SpriteCircles
- CommandType
: Commands
- ComputerConvManaCost
: PeopleTypeInfo
- ComputerManaAdjustFactor
: P3Constants
- ConeHeight
: EffectWhirlwind
- ConstructionStage
: ObjectThingInfo
- ControlThingIdx
: Commands
- ConversionCount
: BuildingTypeInfo
- ConvertPersonManaCost
: P3Constants
- ConvValue
: PeopleTypeInfo
- Coord
: MovementDestInfo
- Coords
: MovementDestInfo
- Cost
: Scenery
, SpellsTypeInfo
- Count
: Beacon
, Building
, Creature
, DormantTree
, EffectGeneral
, EffectWhirlwind
, MedManAttract
- count()
: ObjectList
- Count
: ShotGeneral
, SoulConvert
- Count1
: GuardAreaControl
- Count2
: EffectFireCloud
, GuardAreaControl
, PersonOwned
, ShotGeneral
- Counts
: GlobalSaveItems
, Trigger
- CountToEffect
: Discovery
, DiscoveryMarker
- CountToPlayerUpdate
: Discovery
, DiscoveryMarker
- CountToReactivate
: Trigger
- CPDefenceValue
: PeopleTypeInfo
- CreateArenaCount
: EffectArmageddon
- CreateCastMsg
: SpellsTypeInfo
- CreateOwner
: EffectAtlantis
- CreatePlayerOwned
: Trigger
- Creature
: ThingTypeData
- CurrAngleXZ
: Movement
- CurrBldgCellRange
: DTBeacon
- CurrCellRadius
: Beacon
, Blast
- CurrDest
: Movement
- CurrDist
: GuardAreaControl
- CurrDwellerCellRange
: DTBeacon
- CurrentFrame
: ObjectThingInfo
- CurrentGameDescription
: GlobalNonSaveItems
- CurrentLevel
: CurrentGameDescription
- CurrentStage
: EffectFireRoll
, EffectStatueToAOD
- CurrLevelFlags
: GlobalSaveItems
- CurrMaxCellRadius
: Beacon
- CurrMaxCellRange
: DTBeacon
- CurrMaxNumPlayers
: GlobalSaveItems
- CurrModel
: SoulConvert
- CurrNumAttackers
: Thing
- CurrNumPlayers
: GlobalSaveItems
- CurrObjectBank
: GlobalSaveItems
- CurrParamNum
: GameParams
- CurrParamValueNum
: GameParams
- CurrPeopleCount
: GuardAreaControl
- CurrRadius
: EffectLavaFlow
, Trigger
- CursorSpriteNum
: BuildingTypeInfo
, SpellsTypeInfo