9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
13 void LbDraw_Line(
int,
int,
int,
int,
class TbColour);
25 void LbDraw_Text(
int,
int,
char const *,
class TbColour);
34 unsigned char COLOUR(
long);
40 void DrawBox(
int,
int,
int,
int,
unsigned char);
78 #define S_ANIM_WILD_STAND 0 79 #define S_ANIM_WILD_RUN 1 80 #define S_ANIM_WILD_EAT 2 81 #define S_ANIM_WILD_DRINK 3 82 #define S_ANIM_WILD_KNEEL 4 83 #define S_ANIM_BEAR_STAND 5 84 #define S_ANIM_BEAR_RUN 6 85 #define S_ANIM_BUFFALO_STAND 7 86 #define S_ANIM_BUFFALO_RUN 8 87 #define S_ANIM_WOLF_STAND 9 88 #define S_ANIM_WOLF_RUN 10 89 #define S_ANIM_RABBIT_STAND 11 90 #define S_ANIM_RABBIT_RUN 12 91 #define S_ANIM_BEAVER_STAND 13 92 #define S_ANIM_BEAVER_RUN 14 93 #define S_ANIM_BRAVE_STAND 15 94 #define S_ANIM_WARRIOR_STAND 16 95 #define S_ANIM_RELIGIOUS_STAND 17 96 #define S_ANIM_SPY_STAND 18 97 #define S_ANIM_SUPER_STAND 19 98 #define S_ANIM_SHAMEN_STAND 20 99 #define S_ANIM_BRAVE_RUN 21 100 #define S_ANIM_WARRIOR_RUN 22 101 #define S_ANIM_RELIGIOUS_RUN 23 102 #define S_ANIM_SPY_RUN 24 103 #define S_ANIM_SUPER_RUN 25 104 #define S_ANIM_SHAMEN_RUN 26 105 #define S_ANIM_BRAVE_WORK 27 106 #define S_ANIM_WARRIOR_WORK 28 107 #define S_ANIM_RELIGIOUS_WORK 29 108 #define S_ANIM_SPY_WORK 30 109 #define S_ANIM_SUPER_WORK 31 110 #define S_ANIM_BRAVE_PRAY 32 111 #define S_ANIM_WARRIOR_PRAY 33 112 #define S_ANIM_RELIGIOUS_PRAY 34 113 #define S_ANIM_SPY_PRAY 35 114 #define S_ANIM_SUPER_PRAY 36 115 #define S_ANIM_SHAMEN_PRAY 37 116 #define S_ANIM_BRAVE_JUMP 38 117 #define S_ANIM_WARRIOR_JUMP 39 118 #define S_ANIM_RELIGIOUS_JUMP 40 119 #define S_ANIM_SPY_JUMP 41 120 #define S_ANIM_SUPER_JUMP 42 121 #define S_ANIM_BRAVE_STAND_WOOD 43 122 #define S_ANIM_WARRIOR_STAND_WOOD 44 123 #define S_ANIM_RELIGIOUS_STAND_WOOD 45 124 #define S_ANIM_SPY_STAND_WOOD 46 125 #define S_ANIM_SUPER_STAND_WOOD 47 126 #define S_ANIM_BRAVE_RUN_WOOD 48 127 #define S_ANIM_WARRIOR_RUN_WOOD 49 128 #define S_ANIM_RELIGIOUS_RUN_WOOD 50 129 #define S_ANIM_SPY_RUN_WOOD 51 130 #define S_ANIM_SUPER_RUN_WOOD 52 131 #define S_ANIM_BRAVE_PUNCH 53 132 #define S_ANIM_WARRIOR_PUNCH 54 133 #define S_ANIM_RELIGIOUS_PUNCH 55 134 #define S_ANIM_SPY_PUNCH 56 135 #define S_ANIM_SUPER_PUNCH 57 136 #define S_ANIM_BRAVE_FLINCH 58 137 #define S_ANIM_WARRIOR_FLINCH 59 138 #define S_ANIM_RELIGIOUS_FLINCH 60 139 #define S_ANIM_SPY_FLINCH 61 140 #define S_ANIM_SUPER_FLINCH 62 141 #define S_ANIM_BRAVE_PUSH 63 142 #define S_ANIM_WARRIOR_PUSH 64 143 #define S_ANIM_RELIGIOUS_PUSH 65 144 #define S_ANIM_SPY_PUSH 66 145 #define S_ANIM_SUPER_PUSH 67 146 #define S_ANIM_BRAVE_PUSHED 68 147 #define S_ANIM_WARRIOR_PUSHED 69 148 #define S_ANIM_RELIGIOUS_PUSHED 70 149 #define S_ANIM_SPY_PUSHED 71 150 #define S_ANIM_SUPER_PUSHED 72 151 #define S_ANIM_BRAVE_SIT 73 152 #define S_ANIM_WARRIOR_SIT 74 153 #define S_ANIM_RELIGIOUS_SIT 75 154 #define S_ANIM_SPY_SIT 76 155 #define S_ANIM_SUPER_SIT 77 156 #define S_ANIM_BRAVE_FLY 78 157 #define S_ANIM_WARRIOR_FLY 79 158 #define S_ANIM_RELIGIOUS_FLY 80 159 #define S_ANIM_SPY_FLY 81 160 #define S_ANIM_SUPER_FLY 82 161 #define S_ANIM_BRAVE_KICK 83 162 #define S_ANIM_WARRIOR_KICK 84 163 #define S_ANIM_RELIGIOUS_KICK 85 164 #define S_ANIM_SPY_KICK 86 165 #define S_ANIM_SUPER_KICK 87 166 #define S_ANIM_BRAVE_LAY 88 167 #define S_ANIM_WARRIOR_LAY 89 168 #define S_ANIM_RELIGIOUS_LAY 90 169 #define S_ANIM_SPY_LAY 91 170 #define S_ANIM_SUPER_LAY 92 171 #define S_ANIM_SHAMEN_LEVITATE 93 172 #define S_ANIM_SUPER_FIST_ATTACK 94 173 #define S_ANIM_RELIGIOUS_BOOK_OUT 95 174 #define S_ANIM_RELIGIOUS_BOOK_IN 96 175 #define S_ANIM_RELIGIOUS_PREACH 97 176 #define S_ANIM_RELIGIOUS_PREACH_ONE 98 177 #define S_ANIM_RELIGIOUS_PREACH_TWO 99 178 #define S_ANIM_BRAVE_SET_FIRE 100 179 #define S_ANIM_SPY_SET_FIRE 101 180 #define S_ANIM_AOD_STAND 102 181 #define S_ANIM_AOD_WALK 103 182 #define S_ANIM_AOD_FLY 104 183 #define S_ANIM_AOD_SLASH 105 184 #define S_ANIM_SHAMEN_PUNCH 106 185 #define S_ANIM_SHAMEN_FLY 107 186 #define S_ANIM_WILD_FLY 108 187 #define S_ANIM_FSHAMEN_CAST 109 188 #define S_ANIM_BRAVE_ROLL 110 189 #define S_ANIM_WARRIOR_ROLL 111 190 #define S_ANIM_RELIGIOUS_ROLL 112 191 #define S_ANIM_SPY_ROLL 113 192 #define S_ANIM_SUPER_ROLL 114 193 #define S_ANIM_BRAVE_FALL 115 194 #define S_ANIM_WARRIOR_FALL 116 195 #define S_ANIM_RELIGIOUS_FALL 117 196 #define S_ANIM_SPY_FALL 118 197 #define S_ANIM_SUPER_FALL 119 198 #define S_ANIM_BRAVE_RISE 120 199 #define S_ANIM_WARRIOR_RISE 121 200 #define S_ANIM_RELIGIOUS_RISE 122 201 #define S_ANIM_SPY_RISE 123 202 #define S_ANIM_SUPER_RISE 124 203 #define S_ANIM_FSHAMEN_KICK 125 204 #define S_ANIM_FSHAMEN_FALL 126 205 #define S_ANIM_FSHAMEN_LAY 127 206 #define S_ANIM_FSHAMEN_RISE 128 207 #define S_ANIM_FSHAMEN_ROLL 129 208 #define S_ANIM_WILD_ROLL 130 209 #define S_ANIM_BRAVE_CHEER_A 131 210 #define S_ANIM_WARRIOR_CHEER_A 132 211 #define S_ANIM_RELIGIOUS_CHEER_A 133 212 #define S_ANIM_SPY_CHEER_A 134 213 #define S_ANIM_SUPER_CHEER_A 135 214 #define S_ANIM_BRAVE_CHEER_B 136 215 #define S_ANIM_WARRIOR_CHEER_B 137 216 #define S_ANIM_RELIGIOUS_CHEER_B 138 217 #define S_ANIM_SPY_CHEER_B 139 218 #define S_ANIM_SUPER_CHEER_B 140 219 #define S_ANIM_BRAVE_CHEER_C 141 220 #define S_ANIM_WARRIOR_CHEER_C 142 221 #define S_ANIM_RELIGIOUS_CHEER_C 143 222 #define S_ANIM_SPY_CHEER_C 144 223 #define S_ANIM_SUPER_CHEER_C 145 224 #define S_ANIM_BRAVE_PADDLE 146 225 #define S_ANIM_WARRIOR_PADDLE 147 226 #define S_ANIM_RELIGIOUS_PADDLE 148 227 #define S_ANIM_SPY_PADDLE 149 228 #define S_ANIM_SUPER_PADDLE 150 229 #define S_ANIM_AOD2_STAND 151 230 #define S_ANIM_AOD2_FLY 152 231 #define S_ANIM_AOD2_WALK 153 232 #define S_ANIM_AOD2_SLASH 154 233 #define S_ANIM_AOD2_DIE 155 234 #define S_ANIM_BRAVE_FLEE 156 235 #define S_ANIM_WARRIOR_FLEE 157 236 #define S_ANIM_RELIGIOUS_FLEE 158 237 #define S_ANIM_SPY_FLEE 159 238 #define S_ANIM_SUPER_FLEE 160 239 #define S_ANIM_BRAVE_SCRATCH 161 240 #define S_ANIM_WARRIOR_PRESS_UP 162 241 #define S_ANIM_SUPER_PRESS_UP 163 242 #define S_ANIM_SPY_JUGGLE 164 243 #define S_ANIM_SHAMAN_STUCK 165 244 #define S_ANIM_BRAVE_ELECTRIC 166 245 #define S_ANIM_SHAMAN_ELECTRIC 167
long CharHeight(unsigned char)
void LbDraw_CircleFilled(int, int, unsigned int, unsigned char)
unsigned char LockSurface()
void LbDraw_HorizontalLine(int, int, int, class TbColour)
void set_pop3_palette(struct TbPalette *)
void set_person_draw_info_by_anim(struct Thing *, short)
void SetFont(struct TbSprite *)
signed char FrameSpeedIncr
void DrawBox(int, int, int, int, unsigned char)
void LbDraw_Circle(int, int, unsigned int, unsigned char)
unsigned char COLOUR(long)
void LbDraw_SetFlagsOff(unsigned long)
void clear_any_screen_effect_modes()
void LbDraw_VerticalLine(int, int, int, class TbColour)
void LbDraw_Line(int, int, int, int, class TbColour)
void LbDraw_SetFlagsOn(unsigned long)
void LbDraw_Pixel(int, int, class TbColour)
void LbDraw_RectangleOutline(class TbRect *, unsigned char)
signed char NumFramesPerDir
void LbDraw_Rectangle(class TbRect *, unsigned char)
void LbDraw_UnicodePropText(int, int, unsigned short const *, unsigned char)
long CharWidth(unsigned char)
enum TbError LbScreen_Swap(unsigned long)
void LbDraw_Text(int, int, char const *, class TbColour)
void draw_sky_clr_overlay(unsigned char, unsigned short)
unsigned char AnimationType
void set_thing_draw_info(struct Thing *, unsigned char, short)
struct TbSprite * font(int)
signed char DirNumBeforeReflect
void LbDraw_PropText(int, int, char const *, unsigned char)
unsigned char isSurfaceLocked()
void DrawTextStr(int, int, wchar_t const *)
void LbDraw_Triangle(int, int, int, int, int, int, unsigned char)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void LbDraw_CircleOutline(int, int, unsigned int, unsigned char)