Populous: The Beginning Script 3  1.0.0
Documentation for Populous Script 3 engine
Module_GameStates.h
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1 /*
2  Populous: The Beginning - Script Language Header
3  Brandan Tyler Lasley 2019
4  INTERNAL USE ONLY --- DO NOT DISTRIBUTE
5 */
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9 void import(enum modules); // (0x19AE1C)
10 void exit(); // (0x19B06B)
11 bool include(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19B07C)
12 unsigned int save_game_state(); // (0x19A428)
13 void overwrite_game_state(unsigned long); // (0x19A420)
14 void load_game_state(unsigned long); // (0x19A41C)
15 void delete_game_state(unsigned long); // (0x19A424)
16 void save_game_state_to_disk(unsigned long, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19A418)
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bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned int save_game_state()
void delete_game_state(unsigned long)
void save_game_state_to_disk(unsigned long, class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void overwrite_game_state(unsigned long)
void load_game_state(unsigned long)
void exit()