9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
16 void save_game_state_to_disk(
unsigned long,
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned int save_game_state()
void delete_game_state(unsigned long)
void save_game_state_to_disk(unsigned long, class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void overwrite_game_state(unsigned long)
void load_game_state(unsigned long)