9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
struct Player * getPlayer(unsigned char)
void transfer_tribe_to_another_player(signed char, signed char)
void set_players_allied(signed char, signed char)
void computer_set_base_pos(struct Player *, unsigned char, unsigned char)
void set_players_enemies(signed char, signed char)
void set_players_shaman_initial_command(struct Player *)
void destroy_reinc(struct Player *)
void computer_init_player(struct Player *)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned char are_players_allied(signed char, signed char)