Populous: The Beginning Script 3  1.0.0
Documentation for Populous Script 3 engine
Module_Players.h
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1 /*
2  Populous: The Beginning - Script Language Header
3  Brandan Tyler Lasley 2019
4  INTERNAL USE ONLY --- DO NOT DISTRIBUTE
5 */
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9 void import(enum modules); // (0x19AE1C)
10 void exit(); // (0x19B06B)
11 bool include(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >); // (0x19B07C)
12 void computer_set_base_pos(struct Player *, unsigned char, unsigned char); // (0x19A427)
13 void computer_init_player(struct Player *); // (0x19A38C)
14 void set_players_shaman_initial_command(struct Player *); // (0x6A74C0)
15 void destroy_reinc(struct Player *); // (0x54B4C0)
16 void transfer_tribe_to_another_player(signed char, signed char); // (0x557FD0)
17 unsigned char are_players_allied(signed char, signed char); // (0x4FA770)
18 void set_players_enemies(signed char, signed char); // (0x4E2410)
19 void set_players_allied(signed char, signed char); // (0x4E22C0)
20 struct Player * getPlayer(unsigned char); // (0x19A426)
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struct Player * getPlayer(unsigned char)
void exit()
void transfer_tribe_to_another_player(signed char, signed char)
void set_players_allied(signed char, signed char)
void computer_set_base_pos(struct Player *, unsigned char, unsigned char)
void set_players_enemies(signed char, signed char)
void set_players_shaman_initial_command(struct Player *)
void destroy_reinc(struct Player *)
void computer_init_player(struct Player *)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
unsigned char are_players_allied(signed char, signed char)