Populous: The Beginning Script 3
1.0.0
Documentation for Populous Script 3 engine
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#include <Module_DataTypes.h>
Public Attributes | |
signed char | PlayerNum |
long | StartNumPeople |
long | Mana |
long | NumPeople |
long | NumBuildings |
long | NumBuildingMarkers |
struct eastl::array< short, 20 > | NumBuildingsOfType |
struct eastl::array< short, 20 > | NumBuiltOrPartBuiltBuildingsOfType |
long | NumDeadSoulConverts |
long | NumGhostPeople |
struct eastl::array< short, 9 > | NumLocalPeopleInBalloons |
struct eastl::array< short, 9 > | NumLocalPeopleInBoats |
struct eastl::array< struct eastl::array< short, 6 >, 9 > | NumLocalPeopleInGuiState |
struct eastl::array< short, 9 > | NumLocalPeopleOfType |
struct eastl::array< short, 5 > | NumVehiclesOfType |
long | NumWildToRepopulate |
unsigned char | ShamanLives |
struct Coord3D | ReincarnSiteCoord |
struct eastl::array< long, 32 > | SpellsMana |
struct eastl::array< unsigned short, 10 > | PeopleKilled |
struct eastl::array< unsigned char, 22 > | SpellsCast |
long | ManaTransferAmt |
long | ManaUnspent |
long | TotalSpellsMana |
long | LastManaIncr |
long | OptimalManaIncome |
short | ManaTransferCount |
short | ManaTransferRate |
unsigned short | NumPeopleConverted |
unsigned char | SpellDelayCount |
signed char | PlayerType |
unsigned char | PlayerActive |
signed char | MigratedPlayer |
long | DeadCount |
Definition at line 911 of file Module_DataTypes.h.