9 void import(
enum modules);
11 bool include(
class std::basic_string<
char,
struct std::char_traits<char>,
class std::allocator<char> >);
void set_persons_current_command_complete(struct Thing *)
unsigned char is_person_ready_near_attack_area(struct Thing *, struct Commands const *)
void set_players_people_last_group_flag(struct Player *)
void set_non_context_sensitive_cmd_menu_cmd_command_type()
unsigned char is_guard_area_point_valid(struct Coord2D *)
unsigned char is_pray_coord_occupied_by_another(struct Thing const *, struct Coord2D *)
unsigned char is_person_at_cmd_point_dest(struct Thing *, struct Commands const *)
unsigned char set_players_awaiting_peoples_commands_of_type(struct Player *, long, long, long)
void remove_all_persons_commands(struct Thing *)
bool include(class std::basic_string< char, struct std::char_traits< char >, class std::allocator< char > >)
void add_persons_command(struct Thing *, class std::shared_ptr< struct Commands >, signed char)
unsigned char is_cmd_relevant_for_person(struct Thing const *, unsigned char)
unsigned char is_coord_valid_for_reincarnation_site(struct Coord2D const *, signed char)
struct Commands const * get_thing_curr_cmd_list_ptr(struct Thing const *)
unsigned char is_person_near_cmd_area(struct Thing *, struct Commands *)
void set_persons_post_command_base_pos(struct Thing *, struct Commands const *)
long command_person_go_to_coord2d(struct Thing *, struct Coord2D const *)
void set_cmd_menu_hilite_item_from_coord(short, short)
unsigned char set_persons_next_command(struct Thing *)
void set_cmd_accept_menu_info()
unsigned char is_flatten_cmd_area_valid(struct Coord2D const *)
unsigned char is_cmd_relevant_for_person_model(unsigned char, unsigned char)
void update_cmd_list_entry(class std::shared_ptr< struct Commands >, unsigned char, struct CmdTargetInfo *, unsigned char)
void set_cmd_menu_dflt_drag_area_sizes()
void set_my_players_context_commands_info(unsigned char)
void set_curr_cmd_menu_item_by_cmd_type(signed char)
unsigned char is_person_at_cmd_point_dest_exact(struct Thing *, struct Commands const *)
void set_persons_command_complete(struct Thing *, signed char)